bleed(fld>plant,icl>exude) |
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bleed(fld>printing) |
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bleed(icl>come out) |
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bleed(icl>diffuse>occur,equ>run,obj>dye) |
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bleed(icl>discharge>be,equ>shed,aoj>living_thing) |
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bleed(icl>event) |
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bleed(icl>express sorrow) |
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bleed(icl>extract>do,equ>drain,agt>person,obj>functional_thing) |
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bleed(icl>extract>do,equ>extort,agt>volitional_thing,obj>thing) |
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bleed(icl>extract>do,equ>phlebotomize,agt>person,obj>person) |
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bleed(icl>feel) |
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bleed(icl>pay money) |
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bleed(icl>spend>do,equ>lose,agt>volitional_thing,obj>thing) |
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bleeding |
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bleeding(icl>injury>thing) |
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bleed(obj>animal) |
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bleed(obj>gas) |
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bleed(obj>human) |
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bleed(obj>liquid) |
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bleed white(icl>take away,obj>money) |
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bleed(src>plant) |
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bleep(icl>sound>thing,equ>beep) |
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blemish |
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blemished |
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blemish(icl>appearance>thing) |
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blemish(icl>damage>do,equ>flaw,agt>thing,obj>thing) |
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blemish(icl>dirty>do,agt>thing,obj>thing) |
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blemish(icl>mar>do,equ>deface,agt>thing,obj>thing,ins>thing) |
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blench(icl>discolor>do,equ>pale,rsn>thing,agt>person) |
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blende(icl>mineral>thing,equ>zinc_blende) |
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blender(icl>device) |
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blender(icl>machine) |
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blender(icl>mixer>thing) |
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blend(icl>change_integrity>occur,obj>thing) |
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blend(icl>combination>thing) |
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blend(icl>event) |
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blend(icl>harmonize) |
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blend(icl>harmonize>be,cao>thing,aoj>thing) |
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blend(icl>match) |
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blend(icl>mingle(man>completely)) |
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blend(icl>mix) |
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blend(icl>mix>do,cob>thing,agt>thing,obj>thing) |
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blend(icl>mix(man>together)) |
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blend(icl>mix>thing) |
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blend(icl>mixture) |
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blend(icl>neologism>thing) |
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blend(icl>produce) |
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blend_in(icl>blend>do,cob>thing,agt>thing,obj>thing) |
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blend_in(icl>harmonize>occur,equ>blend,cob>thing,obj>thing) |
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blend in(icl>match) |
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