boulvard(icl>street(aoj
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bounce |
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bounce_back(icl>better>occur,equ>get_well,obj>thing) |
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bounce back(icl>get well) |
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bounce back(icl>improve) |
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bounce(icl>action) |
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bounce(icl>bound) |
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bounce(icl>cancel) |
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bounce(icl>elasticity>thing) |
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bounce(icl>expel>do,plf>place,agt>person,obj>person) |
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bounce(icl>gambol) |
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bounce(icl>hit>do,cob>concrete_thing,agt>concrete_thing,obj>concrete_thing) |
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bounce(icl>jolt) |
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bounce(icl>jump>do,agt>living_thing,gol>thing) |
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bounce(icl>jump>thing,equ>leap) |
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bounce(icl>leap) |
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bounce(icl>liveliness) |
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bounce(icl>move>occur,equ>rebound,cob>concrete_thing,obj>concrete_thing) |
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bounce(icl>recoil>thing) |
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bounce(icl>return>do,com>money,agt>thing) |
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bounce(icl>toss) |
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bounce_out(icl>expel>do,plf>group,agt>person,obj>person) |
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bouncer(icl>bowling,scn>cricket) |
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bouncer(icl>guard>thing) |
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bouncer(icl>person,scn>hotel) |
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bouncing |
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bouncy |
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bound |
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boundary(icl>border) |
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boundary(icl>extent>thing,equ>limit) |
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boundary(icl>extremity>thing) |
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boundary(icl>limit) |
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boundary(icl>line>thing) |
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boundary(scn>sports) |
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bounden |
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bounden duty(icl>duty) |
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bounder(icl>jumper>thing) |
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bounder(icl>villain>thing,equ>cad) |
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bounderish |
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bound(icl>adj) |
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bound(icl>adj,ant>free) |
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bound(icl>adj,ant>unbound) |
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bound(icl>adj,equ>apprenticed) |
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bound(icl>adj,equ>bandaged) |
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bound(icl>adj,equ>bound) |
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bound(icl>blocked) |
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bound(icl>certain) |
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bound(icl>confined) |
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bound(icl>control>do,equ>restrict,agt>thing,obj>thing) |
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bound(icl>decide) |
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